Two of my favorite video games of all time are Bioware’s Knights of the Old Republic (KOTOR) and KOTOR: The Sith Lords. Okay. I’m pretty enraptured by most of Bioware’s offerings. This is important because when I’d first heard there was going to be another Old Republic game, I was doing the gamer-girl dance of glee. More character classes and races? I could be a Miraluka Jedi Consular? Awesome!

However, my dance lasted only as long as it took for me to realize thatThe Old Republic was going to be a massively multiplayer online role-playing game (MMORPG). Yes, like World of Warcraft, Everquest, Guild Wars and the like. And while I love RPG’s above all other games, I don’t much enjoy MMORPG’s.

RPG’s are my favorite types of games, and good ones with strong stories have the power to seduce me into their world for hours and hours and hours at a time. I have spent 10+ hours at a pop in The Old Republic or Ferelden, and after spending days (not all in one stretch) in those worlds, I replay the game as another type of character, sometimes make different choices.

However, in MMORPG’s, story takes a backseat. There’s no way to have as strong a narrative arc when you’re playing in a wide-open world with so many other people. MMORPG’s feel more like a series of improv’s than a single scripted performance. Sure, I might have the chance to develop more relationships with other players, a bigger cast than what I could have in a single-player game, but that isn’t enough of a perk for me.

I also find MMORPG’s too distracting to be enjoyable. I want to look around at the world and the characters, and that’s not something I can do when things are happening real-time and I have to carry on my RP in chat. The more dynamic conversations I can have are a perk, but I’m willing to have more restrictive options if it leads to stronger story.

In single-player RPG’s, I also like knowing (with reasonable certainty) who is to be trusted and who is not to be trusted. Yes, there are reversals and betrayals, like Kreia ending up being Darth Treya in The Sith Lords, but when they happen, there has been narrative groundwork laid for them, and it doesn’t feel like some stranger sitting in his living room and deciding to fuck you over for shits and giggles or who justify assholery as “just being in character.”

I’ve been lucky in that my group gaming (face-to-face Dungeons and Dragons and Traveller) were with groups of people who became friends. We didn’t always agree or get along IC, but we never actively fucked each other over. Because of that, I expect a certain level of trust among my gaming partners, a sort of trust I don’t think you can ever have in an MMORPG.

So just like I had to give up on the Final Fantasy games when they moved to MMORPG form, I suppose my days in The Old Republic are at an end as well.

Bioware, if you turn Dragon Age 3 into an MMORPG, I don’t know what I’ll do. Probably weep bitter tears, keep playing the first and second games, and write fic about what should be happening next.

From: [identity profile] esmeraldus-neo.livejournal.com


Have you been playing Skyrim?

They could have just called it Timesuck upfront. It would have sold just as well to their target demographic.

From: [identity profile] savageseraph.livejournal.com


I haven't. I do play Oblivion. I read a lot a review that said Skyrim wasn't running well on a lot of people's PC's, so instead of running out and grabbing it, I'm waiting a bit.

I'm replaying the Dragon Age games atm.

From: [identity profile] esmeraldus-neo.livejournal.com


Ah, I'm on XBox, so it's not an issue for me. If they resolve the PC issues, I can say I'm having fun with it.

From: [identity profile] savageseraph.livejournal.com


I haven't entirely hooked all my consoles back up since the move. I've got my PS3 wired up so I can watch BluRays. Right now, I think a huge timesuck (which I know the game would be) is something I should avoid.

Until like after conferences and writing goals are being more regularly hit.

God, I hate trying to be responsible.

From: [identity profile] rubyelf.livejournal.com


My husband is a big World of Warcraft player, although he has gotten out of it lately. I generally just play Sims... I like open-ended, no time-limit games where I can just mess around and do what I want when I want to, and there's no success or failure. My favorite computer RPG was the first two Fallout games... I played them through I don't know how many times, tweaking the character and the interactions and seeing what happened. The turn-based combat was suited to my style of gaming, too. I will still occasionally go back and play through them again. I played WoW with my husband for a while but just never really enjoyed it that much.

From: [identity profile] savageseraph.livejournal.com


I think the Oblivion people made the Fallout games, didn't they? They're games I've always been interested in checking out.

I got the Sims Medieval awhile back, and I feel like an idiot because it took me like over and hour to figure out how to get the one character to move and go upstairs. I suppose I need to work on getting more familiar with the gaming interface.

From: [identity profile] rubyelf.livejournal.com


The interface for the Sims games is different than most other games, but once you get used to it, it's fairly intuitive.

From: [identity profile] concinnity.livejournal.com


I'm working my way through DA:origins at the moment (for the first time), and already plotting how I'll play it differently next time. *sigh* I hear you on the MMORPG - it is basically too much for me to handle. I can see the appeal, and I've tried a couple of times, but I always fail out.

From: [identity profile] savageseraph.livejournal.com


Do you have the Origins expansion packs or just the base game. And...ummmmm...what are you playing as?

I'm always torn on replays, because I really love playing mages. I'll play a thief reluctantly, but I've not much interest playing a warrior.

When I started playing Dragon Age 2, I was convinced I wasn't going to like it as much as I did the first (mostly due to gameplay), and while there are some aspects I like less, I think the way the narrative is structured is more engaging.

From: [identity profile] concinnity.livejournal.com


I have the expansion packs, because they had a good sale on the package deal for the xbox. I'm playing human rogue, because it was my first time through this kind of world-building (gaming newbie) and I thought it would be easier. I think it is (maybe?) but also less interesting than the other potential stories.

That said, I think I'll replay...eventually. I'm about 70 hours in, and I wish there was more narrative and less running through tunnels killing yet another hurlock, kwim? But I do think that is partially because of the way I've set up my character. I'm encouraged that you think DA:2 is better that way; do you like the way the narrative builds off the first? Can you import your character into DA:2? What do you like less? *curious*
Edited Date: 2012-01-10 04:02 am (UTC)

From: [identity profile] foxrafer.livejournal.com


This is a kind of unrelated question but I hope you don't mind. I don't really play video games, although I'm always curious. I started Myst ages ago, still have the old disks somewhere, but lost my computer access and never picked it up again. Most of my gaming experience is almost exclusively tied to every iteration of the Sims (1, 2 and 3) and most recently Sims Medieval, which I understand is kind of RPG lite. And I'm enjoying it so I was wondering if there were any RPG games you might recommend for a real novice player. If there are any that aren't mega violent, too, that would be nice but not a requirement.
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